Monday, December 9, 2013

DGBL: the good and the bad

 
 
 
 
DGBL
 
 


During the 90's a technology boom sparked Digital Game-Based Learning as writer Marc Prensky described in his book. Kids in grades k-12 have been changed their education by using new technology. Our children have self educated themselves through computers and have entertained themselves with more advanced forms of technology.

2 comments:

  1. I remember some early educational games. They were not good games but at the time they were entertaining, the time being when I was a toddler. I think that for older kids, like 6 and up, they would need more substantial, entertaining, and engaging games.

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